Pricing Your Product ::

Determining the cost of your product:::

The  first question that you should ask is; Aside from the enjoyment, will this be your livelihood or a hobby? If it's your livelihood, the monetary return certainly needs to be greater. First thing to determine is what it is you expect to  earn for a salary. On top of this, you would add the cost of medical coverage, personal life insurance and maybe even a few dollars for retirement. Add to this your operation cost. This would be comprised of cost of your working space,  (mortgage or rent, insurance, property taxes and maintenance) heating, lighting, electric usage and tools (purchase, repair, replacement). This total is what needs to be attached  to each product you produce. A formula that some use would be to take this yearly cost, divide by 52 weeks time 40 hours and use this as an hourly rate. Next time you stop at an auto  repair center and see the $40 or $45 dollar an hour rate,  you'll have a better feel for why it's that high. Now that you know your hourly rate, track how many hours it takes to  complete a project, add to this the cost of the materials you  have consumed and you now have a cost per unit. If this is a hobby and overhead costs are not a factor, determine what you feel your time is worth, add to it the cost of materials and you have a unit price.

How to sell your product:::
There are a number of options here; Direct Sales;  Wholesale; Craft Shows; Consignment; Space Rental.
Direct Sales is where you opt to sell your products in your own shop. Here you would need to consider the cost of space, with the usual overhead costs. In addition, you need to consider costs for advertising, display, customer service, (packaging, delivery etc.) and the fact that time spent selling, is time that you're not spending creating your product.
Wholesale is where you sell your product to either a retail establishment directly or to a middle man who will do it for you. If you wholesale directly to the retailer, you will still be involved in the selling transaction. This is  time you won't be spending making product so don't forget to consider this cost in your final cost. The typical retailer, will double the wholesale cost to establish the retail cost. Some retailers are now starting to use a 2.2 and even a 2.3 multiplier, to establish retail cost. You now have to ask yourself, will your product have a market at this price? The other option is to sell to a wholesaler. This has the advantage of keeping you out of the selling game. The  wholesaler typically has a broad network of outlets at his  disposal to provide a broader market for your product. This  service comes with cost to the tune of an additional cost to your product which in turn raises the cost to the retailer.  Again the question is; Will the final cost of your product put it out of the market, which in turn makes it undesirable to wholesaler and retailer outlets.
Craft Shows is another avenue where you are your own retailer. This can appear lucrative in that there doesn't appear to be any additional product costs. What you sell it for, you keep. You need to consider in the cost of your product; Cost of the booth; Set up and tear down time; transportation costs as well as the number of hours you will be at the booth. Again, time at the booth is time you are not using to create product.
Consignment is where a retail outlet will sell your product for a percentage of the sale price. The percentage that the average retailer takes is 50% on average with many shops now moving into the 60% range. Fewer retailers are willing to get involved in this type of operation however, due to the administrative costs. In addition what happens is the person making the product will sometimes be in a show, and the show price will undercut the price in the retail store. This puts the retailer in an position of justifying their price and makes the integrity of the product offering suspect to the consumer. Consignment has it's advantages. For the retailer, they aren't laying out dollars for inventory. For the producer, it provides them an outlet for their product that they might not have gotten otherwise, if the product isn't established, with a proven sales record. The consignment fee provides the incentive for the retailer to want to sell the product. The fee covers the retailer for the expenses of overhead etc. associated with retailing a product. Again instead of trying to sell your product, you can spend time making it.
Space Rental is where you rent a space in a retail outlet. The space is charged by the square foot. This translates to a monthly fee to the storeowner for the space you are using to sell the product. If you have confidence in your product's sales ability this method has it's advantages. Your sales cost become fixed (monthly fee) and all income above that comes to you directly. The retailers incentive is to keep you renting space and it's not directly related to how much of your product gets sold. Again your cost becomes fixed. You pay your fee independent of selling anything. This minimizes liability for the retailer because their operating costs will be met independent of product sales.
Summary::
There are a number of sales  options. You need to decide what's the best one for your  product and financial needs. The tough questions that need to  be asked are; Will your product bear the price you need to ask? Can you afford to sell your product for what the market will bear? If you answer no to either one, you need to decide  on what it is you're going to change and should you maybe change your product offering, to something you can produce  with lower costs.
More information::

Woodshop News is a great source of information on the business end of woodworking. It's filled with information on the major craft shows as well as what's hot and what's not on the retail market.
The Crafts Report is an excellent source of information an all craft mediums. It answers questions from both a retailer and producer level.
Woodworkers Journal Not only an excellent source of shop tips but information from Master Craftsmen as well.


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